CLICHÈS
ACTION
No cell phone reception
Horrible one-liners after any fight sequence
Female characters that serve no function whatsoever
Token black guy
Main character has dead family
Villain listens to classical music
Hackers
Machine gun fire that conveniently misses any named character
Absurdly accurate pistols
Sneaky helicopters
Overly dramatic sidekick deaths
Inexplicable kidnapping
Female lead with pedestrian job insists on being involved in violent high-stakes mission
Fight on a freighter or train
Villain abuses coworkers
Villain dresses in black tie regardless of situation
Cronies who wear masks so we won’t think about it when the heroes massacre them
0% survival rate of people on the protection team
Low survival rate of guys flying or inside helicopter
Forced fist fight between giants
Light easily intensified into a burning laser
Sleazy wealthy white guy betrayal
Infinite impulse of taxi cabs
Hero eats breakfast hungover right on the day it all goes to hell
Something noncombustible exploding in a mushroom cloud of destruction after moderate impact
Villain killed by environment (stage kill)
Character who frequently and with 100% accuracy jump from overpass or roof onto a moving vehicle
Very soft garbage inside dumpsters
Conveniently placed explosive barrels
Going for the dropped gun causes death by nearby seemingly banal object
Absurd frequency of broken bridges
Getting on top of a moving truck with ease
People getting out of moving vehicles at all
Villain is the last to die no matter how vast his criminal enterprise
Windows that can be shattered with anything
Shattered glass never cuts anyone unless it’s deliberate
Incredibly unsafe safe houses and bunkers
Everyone’s a combat medic
Slight cut right below the eye of main character
Hero that can rebound from bullet wounds almost immediately
Infinite cigarettes and gun magazines
Characters not looking at an explosion right behind them and consequently revealing their culpability
Ability to run from poisonous gas, avalanches, speeding trains, planes, rockets, missiles and the sun
Willingness of characters to sprint or drive up to the very edge of cliffs or long drops
Characters frequently falling off cliffs and tall buildings
Characters not dying after falling off cliffs and tall buildings
Rooftop chases
Problems that are solved by characters kicking or punching things just a little bit harder
Injured character dramatically fires handgun with even tempo to buy another character a few precious seconds
- Melee combatant completely disappears in midst of fight leaving other fighter confused and spinning in circles